Class: Random
- Defined in:
- opal/opal/corelib/random.rb,
opal/opal/corelib/random/seedrandom.js.rb
Constant Summary
- DEFAULT =
new(new_seed)
Instance Attribute Summary collapse
-
#seed ⇒ Object
readonly
Returns the value of attribute seed.
-
#state ⇒ Object
readonly
Returns the value of attribute state.
Class Method Summary collapse
Instance Method Summary collapse
- #==(other) ⇒ Object
- #bytes(length) ⇒ Object
-
#initialize(seed = Random.new_seed) ⇒ Random
constructor
A new instance of Random.
- #rand(limit = undefined) ⇒ Object
- #reseed(seed) ⇒ Object
Constructor Details
Instance Attribute Details
#seed ⇒ Object (readonly)
Returns the value of attribute seed
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# File 'opal/opal/corelib/random.rb', line 4 def seed @seed end |
#state ⇒ Object (readonly)
Returns the value of attribute state
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# File 'opal/opal/corelib/random.rb', line 4 def state @state end |
Class Method Details
.new_seed ⇒ Object
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# File 'opal/opal/corelib/random.rb', line 19 def self.new_seed %x{ return Math.abs($seed_generator.int32()); } end |
Instance Method Details
#==(other) ⇒ Object
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# File 'opal/opal/corelib/random.rb', line 40 def ==(other) return false unless Random === other seed == other.seed && state == other.state end |
#bytes(length) ⇒ Object
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# File 'opal/opal/corelib/random.rb', line 46 def bytes(length) length = Opal.coerce_to!(length, Integer, :to_int) length .times .map { rand(255).chr } .join .encode(Encoding::ASCII_8BIT) end |
#rand(limit = undefined) ⇒ Object
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# File 'opal/opal/corelib/random.rb', line 55 def rand(limit = undefined) %x{ function randomFloat() { self.state++; return self.$rng.quick(); } function randomInt() { return Math.floor(randomFloat() * limit); } function randomRange() { var min = limit.begin, max = limit.end; if (min === nil || max === nil) { return nil; } var length = max - min; if (length < 0) { return nil; } if (length === 0) { return min; } if (max % 1 === 0 && min % 1 === 0 && !limit.excl) { length++; } return self.$rand(length) + min; } if (limit == null) { return randomFloat(); } else if (limit.$$is_range) { return randomRange(); } else if (limit.$$is_number) { if (limit <= 0) { #{raise ArgumentError, "invalid argument - #{limit}"} } if (limit % 1 === 0) { // integer return randomInt(); } else { return randomFloat() * limit; } } else { limit = #{Opal.coerce_to!(limit, Integer, :to_int)}; if (limit <= 0) { #{raise ArgumentError, "invalid argument - #{limit}"} } return randomInt(); } } end |
#reseed(seed) ⇒ Object
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# File 'opal/opal/corelib/random.rb', line 12 def reseed(seed) @seed = seed `self.$rng = new Math.seedrandom(seed);` end |